Display Name = "Sabasa"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 855, 123, 32, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Destroy their crucial strongholds..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We can't possibly subdue this many without resorting to force...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Looks like the angels here can't move. No side trips, head straight for the Cathedral!"])
    ShowText([""])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Destroy their crucial strongholds..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We can't possibly subdue this many without resorting to force...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Looks like the angels here can't move. No side trips, head straight for the Cathedral!"])
    ShowText([""])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Destroy their crucial strongholds..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We can't possibly subdue this many without resorting to force...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Looks like the angels here can't move. No side trips, head straight for the Cathedral!"])
    ShowText([""])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Destroy their crucial strongholds..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We can't possibly subdue this many without resorting to force...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Looks like the angels here can't move. No side trips, head straight for the Cathedral!"])
    ShowText([""])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Destroy their crucial strongholds..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We can't possibly subdue this many without resorting to force...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Looks like the angels here can't move. No side trips, head straight for the Cathedral!"])
    ShowText([""])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Destroy their crucial strongholds..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We can't possibly subdue this many without resorting to force...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Looks like the angels here can't move. No side trips, head straight for the Cathedral!"])
    ShowText([""])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Destroy their crucial strongholds..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We can't possibly subdue this many without resorting to force...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Looks like the angels here can't move. No side trips, head straight for the Cathedral!"])
    ShowText([""])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Destroy their crucial strongholds..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We can't possibly subdue this many without resorting to force...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Looks like the angels here can't move. No side trips, head straight for the Cathedral!"])
    ShowText([""])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Where do you think you're going...? The operation's already started. Let's charge straight into the Cathedral!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Where do you think you're going...? The operation's already started. Let's charge straight into the Cathedral!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Where do you think you're going...? The operation's already started. Let's charge straight into the Cathedral!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Where do you think you're going...? The operation's already started. Let's charge straight into the Cathedral!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Where do you think you're going...? The operation's already started. Let's charge straight into the Cathedral!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Where do you think you're going...? The operation's already started. Let's charge straight into the Cathedral!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Tamamo's charm spells are as fearsome as ever. The whole town's in utter chaos..."])
    ShowText([""])
    ConditionalBranch([4, 818, 0])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>"])
      ShowText(["Hohoho, a nation brought low by sheer lust...! What a spectacular sight, now as in days past...♡"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 413, 0])
      ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
      ShowText(["\\n<Black Tanuki>"])
      ShowText(["Haha, it's practically a festival out there!"])
      ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
      ShowText(["\\n<Black Tanuki>"])
      ShowText(["...Though seeing those fields burn does sting a bit. We'd better finish this quick so the crops don't all go up in smoke."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["There's apparently a law forbidding violence toward workers. The angels on the ground can't adapt to that, which works in our favor."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Indeed, the angels seem to be going to great lengths to avoid harming the workers. They're carefully tying them up instead of inflicting injuries."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As for numbers, there are far more workers. And if the angels aren't allowed to use force, they're stuck struggling to contain the revolt..."])
    ShowText([""])
    SetMoveRoute([74, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([5, "80_ratael_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["An intrusion at a time like this...? Are you agents of the Dark Goddess?!"])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["So much for sneaking by unnoticed... let's go!"])
    ConditionalBranch([4, 325, 0])
      ShowTextAttributes(["g_marmaid_fc1", 0, 0, 2])
      ShowText(["\\n<Jessie>"])
      ShowText(["I'll cut through these lackeys in no time!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    BattleProcessing([0, 1538, false, false])
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["This chaos... it's the Dark Goddess' doing... I have to inform Lady Gabriela..."])
    ShowText([""])
    ControlVariables([1141, 1141, 0, 0, 17])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Come on, let's cut through the town! We're heading for the Cathedral and the Gate of Birth!"])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright... everybody, stay focused!"])
    ConditionalBranch([4, 520, 0])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Sheesh, hope Elka and the others are doing okay."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Sabasa takeover operation has officially begun. We'll break into the castle via the Gate of Birth and make our way to Gabriela!"])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "ラタエル"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    Empty([])

CommonEvent 77
Name = "ラタエル"

  Page 0
    Empty([])

CommonEvent 78
Name = "ラタエル"

  Page 0
    Empty([])

CommonEvent 79
Name = "ラタエル"

  Page 0
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Defeat the angels... for Lady Tamamo..."])
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["Don't hurt them... Just bind them gently with vines... keep them from moving..."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We've got no business going further here. Let's head back to that Cathedral we passed!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Defeat the angels... for Lady Tamamo..."])
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["Don't hurt them... Just bind them gently with vines... keep them from moving..."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We've got no business going further here. Let's head back to that Cathedral we passed!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Defeat the angels... for Lady Tamamo..."])
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["Don't hurt them... Just bind them gently with vines... keep them from moving..."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We've got no business going further here. Let's head back to that Cathedral we passed!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Destroy their crucial strongholds..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We can't possibly subdue this many without resorting to force...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Looks like the angels here can't move. No side trips, head straight for the Cathedral!"])
    ShowText([""])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Destroy their crucial strongholds..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We can't possibly subdue this many without resorting to force...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Looks like the angels here can't move. No side trips, head straight for the Cathedral!"])
    ShowText([""])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Cause chaos... destroy everything..."])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Why are the workers going berserk?! What's happening...?!"])
    ShowText([""])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Cause chaos... destroy everything..."])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Why are the workers going berserk?! What's happening...?!"])
    ShowText([""])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Burn the fields... defeat the angels..."])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Bring more rope! We're nowhere near having enough...!"])
    ShowText([""])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Burn the fields... defeat the angels..."])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Bring more rope! We're nowhere near having enough...!"])
    ShowText([""])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["ranael_fc1", 2, 0, 2])
    ShowText(["\\n<Ranael>"])
    ShowText(["No way... are you the Monster Lord's minions?!"])
    BattleProcessing([0, 1530, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["ranael_fc1", 2, 0, 2])
    ShowText(["\\n<Ranael>"])
    ShowText(["Intruders, in the midst of all this chaos...? Wait, is this all part of the Dark Goddess' plan?!"])
    ShowText([""])
    BattleProcessing([0, 1530, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["So the Dark Goddess' invasion has finally begun..."])
    BattleProcessing([0, 1539, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["This is a mental attack... Only Minagi or Tamamo could pull off something like this..."])
    ShowText([""])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["I won't let you pass beyond this point... You shall die in obscurity!"])
    ShowText([""])
    BattleProcessing([0, 1540, false, false])
    ControlSwitches([2570, 2570, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["I won't let you pass beyond this point... You shall die in obscurity!"])
    ShowText([""])
    BattleProcessing([0, 1540, false, false])
    ControlSwitches([2570, 2570, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["I won't let you pass beyond this point... You shall die in obscurity!"])
    ShowText([""])
    BattleProcessing([0, 1540, false, false])
    ControlSwitches([2570, 2570, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["nagael_fc1", 2, 0, 2])
    ShowText(["\\n<Nagael>"])
    ShowText(["Minions of the Dark Goddess...! This is the end for you!!"])
    ShowText([""])
    BattleProcessing([0, 1533, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["rifaiel_fc1", 2, 0, 2])
    ShowText(["\\n<Leafael>"])
    ShowText(["I knew you were aiming for the Cathedral all along. Good thing I stuck around here..."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Wow, so at least one of you can think. But we'll force our way through, no matter what!"])
    ShowText([""])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_angel\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1531, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["nagael_fc1", 2, 0, 2])
    ShowText(["\\n<Nagael>"])
    ShowText(["An agent of evil lurking in a place like this...?! Begone from the Dominion!"])
    ShowText([""])
    BattleProcessing([0, 1533, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Defeat the angels... for Lady Tamamo..."])
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["Don't hurt them... Just bind them gently with vines... keep them from moving..."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We've got no business going further here. Let's head back to that Cathedral we passed!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Defeat the angels... for Lady Tamamo..."])
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["Don't hurt them... Just bind them gently with vines... keep them from moving..."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We've got no business going further here. Let's head back to that Cathedral we passed!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Defeat the angels... for Lady Tamamo..."])
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["Don't hurt them... Just bind them gently with vines... keep them from moving..."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We've got no business going further here. Let's head back to that Cathedral we passed!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Burn the crops... defeat the angels..."])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Ugh, my feet are all muddy... Why's this happening to me...!"])
    ShowText([""])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["For Lady Tamamo..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Sleep magic and illusions barely affect them. They must already be under a powerful seduction spell..."])
    ShowText([""])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["For Lady Tamamo..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Sleep magic and illusions barely affect them. They must already be under a powerful seduction spell..."])
    ShowText([""])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Burn the crops... defeat the angels..."])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Ugh, my feet are all muddy... Why's this happening to me...!"])
    ShowText([""])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Defeat the angels... for Lady Tamamo..."])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["There's a hole in our legal code! Why didn't we prepare for something like this?!"])
    ShowText([""])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Set fire to the facilities..."])
    ShowTextAttributes(["tennyo_fc1", 2, 0, 2])
    ShowText(["\\n<Busty Tennyo>"])
    ShowText(["Nooo, don't burn my shop~!"])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Crap, someone fell in the waterway...! We've gotta do something!!"])
    ShowText([""])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Set fire to the facilities..."])
    ShowTextAttributes(["tennyo_fc1", 2, 0, 2])
    ShowText(["\\n<Busty Tennyo>"])
    ShowText(["Nooo, don't burn my shop~!"])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["Defeat the angels... for Lady Tamamo..."])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["There's a hole in our legal code! Why didn't we prepare for something like this?!"])
    ShowText([""])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    Empty([])

CommonEvent 159
Name = "EV159"

  Page 0
    Empty([])

CommonEvent 160
Name = "EV160"

  Page 0
    Empty([])

CommonEvent 161
Name = "EV161"

  Page 0
    Empty([])

CommonEvent 162
Name = "EV162"

  Page 0
    Empty([])

CommonEvent 163
Name = "EV163"

  Page 0
    Empty([])

CommonEvent 164
Name = "EV164"

  Page 0
    Empty([])

CommonEvent 165
Name = "EV165"

  Page 0
    Empty([])

CommonEvent 166
Name = "EV166"

  Page 0
    Empty([])

CommonEvent 167
Name = "EV167"

  Page 0
    Empty([])

CommonEvent 168
Name = "EV168"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2709, 2709, 0])
    ChangeItems([3986, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 169
Name = "通行止め"

  Page 0
    Empty([])
